Mar 06, 2008, 03:21 AM // 03:21
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#61
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by blue.rellik
Gimme a sec to find my post on why TC/CA/WA really isn't reliable for general PvE....
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Essentially, unless you've got everything aggro'd on you, you can't generally rely on hitting enough enemies to make TChop the shining star of Axey radiance it could be?
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Mar 06, 2008, 03:24 AM // 03:24
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#62
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Yes, Cat Pictures summed it up very well
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Mar 06, 2008, 03:41 AM // 03:41
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#63
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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I fully agree with you, my experiences are the same.
Cleave ftw.
EDIT: an alternative would be to pack Triple Chop and Whirlwind, but leave Cyclone at home. However, TC's crap recharge would really hurt then I suppose... I find myself spamming Cyclone as often as possible.
You might even think of Cyclone having little bonus damage as an upside since it isn't as likely to cause scatter
Last edited by Bobby2; Mar 06, 2008 at 03:55 AM // 03:55..
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Mar 06, 2008, 05:56 AM // 05:56
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#64
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Wilds Pathfinder
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
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I usually find Cyclone while under FGJ is a good starter attack that gives me enough Adrenalin to get my other skills going almost non-stop and is useful for the occasional hit of Adrenaline. Once I have them going, I usually rarely need to go back to it unless the mob is still large, though occasionally I've used it to agro an enemy trying to run around me.
Of course, my Warrior doesn't have any Elites yet...
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Mar 07, 2008, 12:16 AM // 00:16
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#65
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Bobby2
I fully agree with you, my experiences are the same.
Cleave ftw.
EDIT: an alternative would be to pack Triple Chop and Whirlwind, but leave Cyclone at home. However, TC's crap recharge would really hurt then I suppose... I find myself spamming Cyclone as often as possible.
You might even think of Cyclone having little bonus damage as an upside since it isn't as likely to cause scatter
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The damage doesn't matter, use a lvl 1 Firestorm on a bunch of mobs and it'll still cause scatter I believe
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Mar 07, 2008, 04:06 PM // 16:06
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#66
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Thought scatter was damage-related?
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Mar 07, 2008, 04:23 PM // 16:23
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#67
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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Quote:
Originally Posted by Bobby2
Thought scatter was damage-related?
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It's aoe, damage over time, related.
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Mar 07, 2008, 04:30 PM // 16:30
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#68
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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I was about to say. Cyclone + Whirlwind doesn't seem to break up the mob.
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Mar 08, 2008, 03:57 AM // 03:57
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#69
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Administrator
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Quote:
Originally Posted by Bobby2
I was about to say. Cyclone + Whirlwind doesn't seem to break up the mob.
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Depends on how closely together you time them. For example, if you get into a mob with full adr already, then use WA, then CA, then WA again, they'll probably scatter. If you spread out the attacks a bit they won't recognise it as AoE. Also, if other party members are not using AoE skills/spells, this helps too.
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Mar 08, 2008, 05:20 AM // 05:20
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#70
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Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
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EDIT: For general PvP.
It's always a good idea to have an IAS... and thanks to my fellow guruers ^_^, for non nightfall you could get frenzy or tigerstance. Preferably frenzy, but keep another stance with you ._. I take rush.
As for your main damage. You may want to try a dps wanna be build using cleave and an IAS. Just watch out for blindness and anti melee skills (such as Empathy). To cure this you can take along a plague touch or hex remover.
Or you can go with a traditional Eviscerate -> Rake -> Executioner's Strike.
Other combinations could be to take out Eviscerate and put in Dismember instead. The pros of this would let you put in another elite.
Remember to have 16 in axe mastery. This is to maximize damage so you are able to defeat an enemy monk or enemy with ease.
Be sure to keep different weapons with you. What I mean is,
Take Sunder Set: If you are ready for a spike or dps (Evis-Rake-Exe).
Take Elemental Set: If your enemy has +physical armor (warrior, sometimes elementalist).
Take Vampiric Set: For a bit of extra damage and health (this should be your normal battle weapon).
Take Zealous/Energy Set: To regain energy or get a small boost (be sure to have an IAS for a helpful zealous).
Hope it helps!
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Mar 08, 2008, 06:27 AM // 06:27
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#71
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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PvP w00t?
Always use minors, maybe a single major for a critical breakpoint but using superior runes on a frontline character is IMHO a bit silly.
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Mar 08, 2008, 06:29 AM // 06:29
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#72
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Just a few corrections, Jam...
Quote:
Originally Posted by Jam Jar
Or you can go with a traditional Eviscerate -> Rake -> Executioner's Strike.
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Actually, it's Shock/Bull's --> Eviscerate --> Executioner/Body Blow --> Bull's/Disrupting Chop (the main 'spike' is Evis + Exe, the followup attack is for extra disruption should they survive)
Axe Rake is doing little for you in a spike, as the KD already has them snared.
Quote:
Remember to have 16 in axe mastery. This is to maximize damage so you are able to defeat an enemy monk or enemy with ease.
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14 nowadays - the health loss from a superior rune is seldom worth it for the minor damage increase. Smart use of disruption skills, target switching and general pressure will drain the monk's energy, allowing for a kill - not an extra 10 damage on spike.
Last edited by Stormlord Alex; Mar 08, 2008 at 06:31 AM // 06:31..
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Mar 08, 2008, 07:04 AM // 07:04
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#73
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Minor runes always unless you absolutely need a sup/major for a breakpoint (which is basically never now, MM's being the exception)
Sups used to be fine for pvp because if you suffered DP you could change to a minor headgear for the extra 75hp, however with a change near Nightfalls release, armors couldnt be changed in pvp with made it safer to just run minors.
Decapitate is also a fun build to play, although its not really that effective.
Its rather unorthodox and doesnt follow most of the general "cookie" cutter ideas.
Executioners Strike
Disrupting Chop
Decapitate
Burst Of Aggression
Strength Of Honor
Enraging Charge
Purge Signet
Res Sig
Use BoA then the attack skills, then enraging charge right before decapitate drains you're energy. I think this is it, i cant really remember as i havent tried it in ages.
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